"The next three maps from the Talismundia Campaign, the middle tier of the nine regions, are now available:
Talismundia Region 04: The Western Vales [Western Region]
Talismundia Region 05: The Shattered Realm [Central Region]
Talismundia Region 06: The Falling Empire [Eastern Region]
That's the southern half of the continent of Magnaregia; next, the three maps of the northern portion of the continent of Meridiarcanum, which will complete the Talismundia Region maps!
I've also added the 'Peoples of the Cold Steppes" PDF to Talismundia Region 01: The Cold Steppes; the "Places of the Cold Steppes" should follow soon."
James Mishler Games just dropped Talismundia Region 04: The Western Vales [Western Region] Talismundia, Region 05: The Shattered Realm [Central Region] Talismundia, & Region 06: The Falling Empire [Eastern Region]. These campaign setting maps are slightly different then other rpg setting maps that we've seen. This review continues the first part here on the blog.
This is because these maps highlight the serious OSR monster regions. These campaign maps are like instant campaign settings that you can drop into your own old school & OSR games. These maps continue and expand the citystates of the lands of Talismundia. This is because these lands have a political scene that is dynamic and highly dangerous; "The world of Talismundia is eternally stuck in the midst of a Late Medieval-Early Renaissance-Old West cultural, political, and technological phase.
Ancient civilizations and their histories go back tens of thousands of years, and that's merely what the sages know, not counting what has been lost.
Modern civilizations are built upon the ruins of an unknown and perhaps unknowable number of previous civilizations, the ruins of which are now buried beneath the feet of modern settlements and strongholds, either occupied by the descendants of those lost civilizations or monstrous creatures who have moved in since.
The treasures of those long-lost civilizations are there for the taking “ whether lifted from dusty, empty ruins; looted from the vaults of the (often decadent and degenerate) descendants of the original inhabitants; or won through wit or blade from the monsters that reside therein.
The world above and below is a patchwork of petty states there a kingdom, there a republic, hither a theocracy, thither a tribal confederation. Now and again, for a few decades or centuries, an empire might arise, but such is rare, as magic the great equalizer of the fantasy realm “ is ubiquitous, though never grossly common.
And so wandering adventurers make their way from one realm to the next, looting their way through ruins, paid to be mercenaries, reduced to thievery, or maybe, once in a while, even acting the hero (as it might suit them). Perhaps, when the gold loses its luster, and the jewels no longer sparkle, the wanderer might take up their sword or wand and seek to conquer a kingdom “ or even an empire “ for themselves."
And that's the whole cloth of world of Talismundia where the DM or players can customize the whole cloth of the settings. The maps and cartography are very well done. These are really nice maps & easily useful for over all campaign design and placement. James Mishler will be expanding the peoples, setting, and more of Talismundia. But for the moment we can expand and design our own versions of these settings using these fantastic maps.
These campaign settings can easily be used with Castles & Crusades with little issue and would make an excellent Late Medieval-Early Renaissance-Old West cultural, political, and technological phase campaign. So if one wants a 'black powder and pike' campaign with lots of fantastic races and monsters Talismundia might be the answer. For Castles & Crusades this campaign has a highly compelling setting that can easily be incorporated into your games with the inclusion of the brass gateways scattered throughout Aihrde to allow easy access.
So I think that Talismundia might be worth looking into?! In a word?! Oh yes! This is a great set of maps by James Mishler Games that works on a number of levels to create a compelling game world for your old school or OSR campaign.